call of datiy 4 hata veriyor yardım..

servet_atakan
04-03-2008, 22:33   |  #1  
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8 mesaj
Kayıt Tarihi:Kayıt: Şub 2008

Ben oyunu oynuyorum fakat 4bölüm oynadıkyan sonra hata verip ekran açılıyor şu hatayı veriyor napabilirim yeniden kuruyorum hata aynı değişmiyor yardım lütfen:

----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support vertex shader 3.0 or better.
  Shader model 3.0 rendering path will not be available.
Video card or driver doesn't support pixel shader 3.0 or better.
  Shader model 3.0 rendering path will not be available.
Shader model 2.0 code path is available.
Using Shader model 2.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 315 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Reducing texture detail based on total system memory of 512 MB to improve load times.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 262 msec for asset '$default' of type 'material'.
Waited 10 msec for asset '$additive' of type 'material'.
Waited 5 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 8 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 4 msec for asset 'shadowcookieblur' of type 'material'.
Waited 219 msec for asset 'shadowcaster' of type 'material'.
Waited 8 msec for asset 'stencilshadow' of type 'material'.
Waited 78 msec for asset 'cinematic' of type 'material'.

------- sound system initialization -------
Loaded zone 'code_post_gfx'
Waited 38 msec for asset 'soundaliases/channels.def' of type 'rawfile'.
------- sound system successfully initialized -------
end $init 3918 ms
--- Common Initialization Complete ---
Waited 1155 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare
Loaded zone 'ui'
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ;
Save Message First Frame Shown: 19215
execing options_graphics.cfg from disk
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Unloaded fastfile common
Unloaded fastfile ui
Unloaded fastfile code_post_gfx
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support vertex shader 3.0 or better.
  Shader model 3.0 rendering path will not be available.
Video card or driver doesn't support pixel shader 3.0 or better.
  Shader model 3.0 rendering path will not be available.
Shader model 2.0 code path is available.
Using Shader model 2.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 315 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Reducing texture detail based on total system memory of 512 MB to improve load times.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 9 msec for asset '$white' of type 'image'.
Waited 34 msec for asset '$default' of type 'material'.
Waited 5 msec for asset '$additive' of type 'material'.
Waited 2 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowclear' of type 'material'.
Waited 2 msec for asset 'shadowcookieblur' of type 'material'.
Waited 55 msec for asset 'shadowcaster' of type 'material'.
Waited 6 msec for asset 'stencilshadow' of type 'material'.
Waited 6 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
Waited 37 msec for asset 'video/subtitles.csv' of type 'stringtable'.
Waited 105 msec for asset 'ui/menus.txt' of type 'menufile'.
openmenuondvar: cannot find dvar ui_sp_unlock
Loaded zone 'ui'
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ;
Save Message First Frame Shown: 48767
Loaded zone 'common'
------ Server Initialization ------
Server: bog_b
----- R_Init -----
DirectX reports 256 MB of video memory and 306 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Reducing texture detail based on total system memory of 512 MB to improve load times.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 73113
Unloaded fastfile ui
Loading fastfile bog_b
Waited 1865 msec for asset 'maps/bog_b.d3dbsp' of type 'col_map_sp'.
Waited 766 msec for asset 'bog_b_spotter_casual_2_spot' of type 'xanim'.
Waited 2 msec for asset 'helicopter_pilot2_twitch_lookoutside' of type
'xanim'.


Fastfile for zone 'bog_b' appears corrupt or unreadable (code 107.)

uGuR.uK
05-03-2008, 10:24   |  #2  
Yıllanmış Üye
Teşekkür Sayısı: 1
8,316 mesaj
Kayıt Tarihi:Kayıt: Haz 2007

ses dosyalarından kaynaklanan bi durum gibi gözüküyor, sistemine en son DirectX sürümünü indirip kur ve ses sürücülerinide internetten güncelleştir. eger gene olmazsa bunlardan sonra oyunu silip birdaha yüklemeyi dene...

servet_atakan
05-03-2008, 20:02   |  #3  
OP Taze Üye
Teşekkür Sayısı: 0
8 mesaj
Kayıt Tarihi:Kayıt: Şub 2008

ses sürücüleri derken neyi kastetdin

zaiko
05-03-2008, 23:51   |  #4  
Üye
Teşekkür Sayısı: 0
92 mesaj
Kayıt Tarihi:Kayıt: Ağu 2007

googleda bog_b.ff diye arama yap 70 mb'lık bi dosya bulacaksın. indirdiğin dosyayı oyundaki bog_b.ff dosyasıyla değiştir. sorun halloluyor.

servet_atakan
06-03-2008, 22:04   |  #5  
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8 mesaj
Kayıt Tarihi:Kayıt: Şub 2008

yaa baktım fakat ücretli indire biliyorsun bunu birde yabancı site yada nasıl indiriliyor gösterirmisin yada anlatabilirmisin tşk. ok napabilirim

zaiko
06-03-2008, 23:11   |  #6  
Üye
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92 mesaj
Kayıt Tarihi:Kayıt: Ağu 2007

baktığın site büyük ihtimalle rapid sitesidir. free ye tıkla 2,5 dakikalık bi sayaç çıkacak karşına. o sayaç sıfırlandıktan sonra resimdeki kodu gir. dosyayı indir. kolay gelsin

servet_atakan
10-03-2008, 23:09   |  #7  
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8 mesaj
Kayıt Tarihi:Kayıt: Şub 2008

TŞK. ÇOK SAOL SENİN SAYENDE OYUNU BİTİRDİM SEN BİTİRDİNMİ SONUNDA BİR HAVADA UÇAKTAN REHİNE KURTARIYON DEĞİLMİ BAŞKA BÖLÜM YOK GALİBA..

zaiko
12-03-2008, 23:17   |  #8  
Üye
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92 mesaj
Kayıt Tarihi:Kayıt: Ağu 2007

rica ederim. oyunu bitireli çok oldu. en sonda yarılı haldeyken yaşlı adamı (adını hatırlamıyorum) öldürüyosun ve oyun bitiyor.

bir dost
13-03-2008, 08:41   |  #9  
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1,174 mesaj
Kayıt Tarihi:Kayıt: Haz 2007

benim bildiğim de o adamı gebrtiyoruz bitiyor .uçaktan rehine kurtarma nerde ben öyle bişey hatırlamıyorum.