Arkadaşlar internette araştırıyorum bu iki kartın farkını.Bazıları 4670 diyor bazıları 5570 diyor.Şu teste baktım:http://www.hwcompare.com/227/rad ... -vs-radeon-hd-5570/ 4670 önde gidiyor ama 512 mb lık modeli yani bunun 1 gb lık modeli ni almak daha mı iyi olur?
300 watt psu
4 gb ram
intel core 2 duo e7500 2.93 ghz
Ekran kartım 9400 gt 1gb ddr2
Başka ekran kartı önermeyiniz ikisinden birini alıcam
HD4670 mi? HD5570 mi?
4670 daha iyi gibime geliyor ama hd5570 dx 11 olunca ve daha az güç tüketince gözüm kayıyor
bu nasıl bir forumdur yav 97 kişi bakmış 1 tane cvp yok
o sisteme 5570 yada 4670 yerine adam akıllı kartlar daha oturaklı olur neden sistemin uygunken 5770 yada Gts 450 almayasınki ?
her yıl kart değiştirmek istemiyorsan 5770 yada Gts 450 almanda fayda var o kartlar o sisteme gitmez bmw arabaya tofaş tekerleği takmak gibi bişey olur.
tabi yanında psu'da değişmeli.
Arkadaşlar internette araştırıyorum bu iki kartın farkını.Bazıları 4670 diyor bazıları 5570 diyor.Şu teste baktım:http://www.hwcompare.com/227/rad ... -vs-radeon-hd-5570/ 4670 önde gidiyor ama 512 mb lık modeli yani bunun 1 gb lık modeli ni almak daha mı iyi olur?Bak arkadaşım işlemci ve ram aynı hatta anakatta öyle arkadaşımda 4650 var bende 4350 var benimki yeni nesil ıonunki eski bende dx 10.1 var onda dx 10 ben aynı full hd video yu %5 ile 15 arasında işlemci yükü ile izlerken o %60 ile %100 arasında izliyor.Nekadar yeni seri olursa okadar özelligi artıyor.Bende video performansı mütiş video izlerken mp 12 de dx11 olmamasına rağmen yükü ekran kartına bildiriyor.Normade bende nvidia 6800xt vardı oyun performansı süperdi ama 720p video da bile takılıyordu.Bunda blueray bile izlesem banamısın demiyor bence 5570 al.Sen miilete bakma 5570 dx 11 oldugundan directx compute var işlemcin yükünü ekran kartına bindiricek ama 4670 dx 10 var 10.1 olsaydı yine neysede bi işine yaramaz.
300 watt psu
4 gb ram
intel core 2 duo e7500 2.93 ghz
Ekran kartım 9400 gt 1gb ddr2
Başka ekran kartı önermeyiniz ikisinden birini alı■627 million 40nm transistors
■TeraScale 2 Unified Processing Architecture ◦400 Stream Processing Units
◦20 Texture Units
◦32 Z/Stencil ROP Units
◦8 Color ROP Units■DDR3/GDDR5 memory interface
■PCI Express 2.1 x16 bus interface
■DirectX® 11 support ◦Shader Model 5.0
◦DirectCompute 11
◦Programmable hardware tessellation unit
◦Accelerated multi-threading
◦HDR texture compression
◦Order-independent transparency■OpenGL 3.2, 3.3, and 4.0 support15
■Image quality enhancement technology ◦Up to 24x multi-sample and super-sample anti-aliasing modes
◦Adaptive anti-aliasing
◦16x angle independent anisotropic texture filtering
◦128-bit floating point HDR rendering■ATI Eyefinity multi-display technology1,17◦Three independent display controllers •Drive three displays simultaneously with independent resolutions, refresh rates, color controls, and video overlays
◦Display grouping •Combine multiple displays to behave like a single large display
■ATI Stream acceleration technology ◦OpenCL Support16
◦DirectCompute 11
◦Accelerated video encoding, transcoding, and upscaling2,5■ATI CrossFireX™ multi-GPU technology6◦Dual GPU scaling
■ATI Avivo™ HD Video & Display technology7◦UVD 2 dedicated video playback accelerator
◦Advanced post-processing and scaling8
◦Dynamic contrast enhancement and color correction
◦Brighter whites processing (Blue Stretch)
◦Independent video gamma control
◦Dynamic video range control
◦Support for H.264, VC-1, MPEG-2, and Adobe Flash9
◦Dual-stream 1080p playback support10,11
◦DXVA 1.0 & 2.0 support
◦Integrated dual-link DVI output with HDCP12•Max resolution: 2560x160013◦Integrated DisplayPort output •Max resolution: 2560x160013
◦Integrated HDMI 1.3 output with Deep Color, xvYCC wide gamut support, and high bit-rate audio •Max resolution: 1920x120013
◦Integrated VGA output •Max resolution: 2048x153613
◦3D stereoscopic display/glasses support14
◦Integrated HD audio controller •Output protected high bit rate 7.1 channel surround sound over HDMI with no additional cables required
•Supports AC-3, AAC, Dolby TrueHD and DTS Master Audio formats
■ATI PowerPlay™ power management technology7◦Dynamic power management with low power idle state
◦Ultra-low power state support for multi-GPU configurations■Certified drivers for Windows 7, Windows Vista, and Windows XP
Speeds & Feeds
■Engine clock speed: 650 MHz
■Processing power (single precision): 520 GigaFLOPS
■Polygon throughput: 650M polygons/sec
■Data fetch rate (32-bit): 52 billion fetches/sec
■Texel fill rate (bilinear filtered): 13 Gigatexels/sec
■Pixel fill rate: 5.2 Gigapixels/sec
■Anti-aliased pixel fill rate: 20.8 Gigasamples/sec
■Memory clock speed: ◦DDR3: 900 MHz
◦GDDR5: 900-1000 MHz■Memory data rate: ◦DDR3: 1.8 Gbps
◦GDDR5: 3.6-4.0 Gbps■Memory bandwidth: ◦DDR3: 28.8 GB/s
◦GDDR5: 57.6-64 GB/s■Maximum board power: 39 Watts
■514 million transistors on 55nm fabrication process
■PCI Express 2.0 x16 bus interface
■GDDR3/DDR3/DDR2 memory interface (depending on model)
■Microsoft® DirectX® 10.1 support ◦Shader Model 4.1
◦32-bit floating point texture filtering
◦Indexed cube map arrays
◦Independent blend modes per render target
◦Pixel coverage sample masking
◦Read/write multi-sample surfaces with shaders
◦Gather4 texture fetching■Unified Superscalar Shader Architecture ◦320 stream processing units •Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
•Common instruction set and texture unit access supported for all types of shaders
•Dedicated branch execution units and texture address processors◦128-bit floating point precision for all operations
◦Command processor for reduced CPU overhead
◦Shader instruction and constant caches
◦Up to 128 texture fetches per clock cycle
◦Up to 128 textures per pixel
◦Fully associative multi-level texture cache design
◦DXTC and 3Dc+ texture compression
◦High resolution texture support (up to 8192 x 8192)
◦Fully associative texture Z/stencil cache designs
◦Double-sided hierarchical Z/stencil buffer
◦Early Z test and Fast Z Clear
◦Lossless Z & stencil compression (up to 128:1)
◦Lossless color compression (up to 8:1)
◦8 render targets (MRTs) with anti-aliasing support
◦Physics processing support■Dynamic Geometry Acceleration ◦High performance vertex cache
◦Programmable tessellation unit
◦Accelerated geometry shader path for geometry amplification
◦Memory read/write cache for improved stream output performance■Anti-aliasing features ◦Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
◦Up to 24x Custom Filter Anti-Aliasing (CFAA) for superior quality
◦Adaptive super-sampling and multi-sampling
◦Gamma correct
◦Super AA (ATI CrossFireX™ configurations only)
◦All anti-aliasing features compatible with HDR rendering■Texture filtering features ◦2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
◦128-bit floating point HDR texture filtering
◦sRGB filtering (gamma/degamma)
◦Percentage Closer Filtering (PCF)
◦Depth & stencil texture (DST) format support
◦Shared exponent HDR (RGBE 9:9:9:5) texture format support■OpenGL 3.2 support
■ATI Avivo™ HD Video and Display Platform1◦2nd generation Unified Video Decoder (UVD 2) •Enabling hardware decode acceleration of H.264, VC-1 and MPEG-2
•Dual stream playback (or Picture-in-picture)◦Hardware MPEG-1 and DivX video decode acceleration •Motion compensation and IDCT
◦ATI Avivo Video Post Processor1•Enhanced DVD up-conversion to HD
•Color space conversion
•Chroma subsampling format conversion
•Horizontal and vertical scaling
•Gamma correction
•Advanced vector adaptive per-pixel de-interlacing
•De-blocking and noise reduction filtering
•Detail enhancement
•Inverse telecine (2:2 and 3:2 pull-down correction)
•Bad edit correction
•Automatic dynamic contrast adjustment
•Full score in HQV (SD) and HQV (HD) video quality benchmarks◦Two independent display controllers •Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
•Full 30-bit display processing
•Programmable piecewise linear gamma correction, color correction, and color space conversion
•Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
•High quality pre- and post-scaling engines, with underscan support for all display outputs
•Content-adaptive de-flicker filtering for interlaced displays
•Fast, glitch-free mode switching
•Hardware cursor◦Two integrated DVI display outputs •Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)2
•decondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)2
•Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content3◦Two integrated 400 MHz 30-bit RAMDACs •Each supports analog displays connected by VGA at all resolutions up to 2048x15362
◦DisplayPort™ output support •Supports 24- and 30-bit displays at all resolutions up to 2560x16002
•Integrated HD audio controller with up to 2 channel 48 KHz stereo or multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution4◦HDMI output support •Supports all display resolutions up to 1920x10802
•Integrated HD audio controller with support for stereo and multi-channel (up to 7.1) audio formats, including PCM, AC-3, AAC, and DTS, enabling a plug-and-play cable-less audio solution over DisplayPort (or HDMI depending on section)◦Integrated AMD Xilleon™ HDTV encoder •Provides high quality analog TV output (component/S-video/composite)
•Supports SDTV and HDTV resolutions
•Underscan and overscan compensation◦Seamless integration of pixel shaders with video in real time
◦VGA mode support on all display outputs■ATI PowerPlay™ Technology4◦Advanced power management technology for optimal performance and power savings
◦Performance-on-Demand •Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario
•Clock and memory speed throttling
•Voltage switching
•Dynamic clock gating◦Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required
■ATI CrossFireX™ Multi-GPU Technology5◦Scale up rendering performance and image quality with two GPUs
◦Integrated compositing engine
◦High performance bridge interconnectSon Düzenleme: Kapalı Hesap (206313) ~ 26 Şubat 2011 15:20
Gönül ister git kendine böyle bir kart al ama yazık bukadar para verilmez.Çünkü bu kart ps3 ün içindeki kartla nerdeyse eşit bir kart.Yani 8 çekirdekli birde işlemcin olsa ps3 gibi takılmadan full hd oynarsın takılma ihtimalide var.Ama xbox 360 ekran kartının verdigi performansı ancak dx 12 li ekran kartlarında görücez yada atinin 7000 li serilerinde.
Şuraya bak 2gb ram var içinde max bellek genişligi ■176 GB/s memory bandwidth xbox 360 250gb/s hemde 512mb ram ile.Aslında bilgisayardada takılmaz ama işte oyunu yazan yazılımcılar görüntüden başka programlarla bilgisayara fazla yükleniyorlar ps3 ve xbox 360 bu olaylar yok.Gta kasmasının en büyük sebebi harita değil sosyal klüp.Korsan bir oyun indir oyun fotograf gibi oynuyor git orjinalini satın al yağ gibi kayıyor serverlarından seni takip altına alıyorlar ve oyunun içindeki ajanlar sana devreye giriyor ve sana oyun oynatmıyorlar nfsde sahit oldum pink blaster a ve b.