ya arkadaşlar ben yükledim crack yaptım açınca
---- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support vertex shader 3.0 or better.
Shader model 3.0 rendering path will not be available.
Video card or driver doesn't support pixel shader 3.0 or better.
Shader model 3.0 rendering path will not be available.
Shader model 2.0 code path is available.
Using Shader model 2.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 444 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 197 msec for asset '$default' of type 'material'.
Waited 0 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$glare_blind' of type 'material'.
Waited 0 msec for asset '$line' of type 'material'.
Waited 24 msec for asset 'light_corona' of type 'material'.
Waited 0 msec for asset 'clear_alpha' of type 'material'.
Waited 0 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 0 msec for asset 'depthprepass' of type 'material'.
Waited 0 msec for asset 'shadowclear' of type 'material'.
Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 0 msec for asset 'shadowcookieblur' of type 'material'.
Waited 160 msec for asset 'shadowcaster' of type 'material'.
Waited 0 msec for asset 'shadowoverlay' of type 'material'.
Waited 0 msec for asset 'stencilshadow' of type 'material'.
Waited 0 msec for asset 'stencildisplay' of type 'material'.
Waited 164 msec for asset 'cinematic' of type 'material'.
Error: Waited 140 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Error during initialization:
Unhandled exception caught
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